Friday, December 19, 2014

#90, The Booby Trap, The Next Generation, Season 3, Episode 7

Before being promoted to Chief Engineer, Geordi Laforge had an interesting career aboard the Enterprise. And by interesting, I mean I'm not sure they really knew what to do with him in the first season. He was the helmsman, sometimes. A command officer, other times. His defining characteristic was the visor that gave him sight. As the season progressed we got to learn more about him. Like, he's Data's friend... and other things? I guess? He had a crush on Tasha Yar? At the same time, the ship's engineering section was also going through an identity crisis. Every episode, it seemed like there was someone new as Chief Engineering, then never to be seen again. Like a drummer in Spinal Tap.

In season two, they promoted him from Conn Officer to Chief of Engineering. But there was no real indication that Geordi was qualified to hold the position of Chief Engineer. He was smart, and capable — even taking command of the Enterprise during a crisis that left the rest of the command crew trapped on a planet in 'The Arsenal of Freedom' — but qualified for Chief Engineer? Experienced enough to take responsibility for the most advanced ship in Starfleet? If you say so, Enterprise HR Director. Because, from the established episodes before the promotion, Data or Wesley seem far more qualified for the position.

So, Geordi suddenly became an expert on all things warp drive, put on the gold uniform and said some absolutely ridiculous technobabble throughout the rest of his tenure aboard the Enterprise. Seriously, kudos to Lavar Burton for getting some of these words out, let alone make them not sound ludicrous. Now in season three, we see the crew settling into their roles and their personalities continue to be explored. Now, there's one other thing we know about Geordi...

First and last date with Lt. Friendzone. 
The episode opens establishing that Geordi is not a ladies man. He's on a date on the holodeck with a woman who, frankly, never should have accepted the date in the first place. When a young man offers to take you on a moonlit caribbean beach, complete with drinks in coconut shells, and a violinist, and you're not into him, say no. Don't wait, presumably hours into the date, to let him down awkwardly. It's not good for anyone. It's painful (and a bit ham-fisted), but immediately puts Geordi in a position of sympathy.

Meanwhile, Data and Wesley are playing a game of chessposition, a game that combines the excitement of chess with the necessary evil of exposition. The Enterprise has found an ancient battle site, between two ancient alien races. Picard is super-excited to discover one of these ancient vessels in tact. Now, it's time to beam over and poke alien stuff. Because nothing ever goes wrong when you beam over to a thousand-year-old ship full of dead aliens.

In chessposition, no one wins. 
As they examine the derelict, the away team accidentally trigger a trap that bombards the Enterprise with radiation and drains any power output. They can't get away, and should they lose power to their shields, everyone on the enterprise would die of radiation poisoning. Having re-watched the episode (twice for this review), I'm not entirely sure I understand how the trap works, was supposed to work, how it affects the systems of the Enterprise, or how the trap was triggered in the first place. The gist is, the more power they use, the more powerful the effect. And if they don't get out, they're all going to die.

Geordi works with a holodeck character to figure out the problem. And things start to get a little weird.

What this episode really had me wondering was, just how smart and powerful is the Enterprise computer? It makes choices about how to interpret Geordi's commands. Has seemingly infinite storage and information. When asked, it extrapolates a personality for a holodeck character based on a real person from symposium records and personal journals and complains of a potential 9.37% margin of error in personality responses in seconds. In seconds. In essence, it makes a holographic life form, as if it's no big deal to make a digital copy of a personality and have it react like a living, breathing human being. In seconds.

This computer interpretation of engineer Dr. Leah Brahms is so real, that Geordi starts to have a relationship with this digital avatar.  It can flirt, offer massages, brag about its cooking skills, and self-aware enough to know that it's a hologram. It's essentially the same concept the computer used to create a holographic Dr. Moriarty, except the basis of this artificial intelligence isn't a fictional villain, but one of the engineers who designed the engines for Galaxy class starships. Do they make out? Not quite, (at least not shown), but they do part on a genuine kiss before Geordi turns her off.

"Silly, you're supposed to do the opposite of that." — Dr. Leah Brahms 
Geordi and his new holodeck lady friend (who looks eerily like the woman who rejected him earlier in the episode, but isn't) spend the entire episode arguing and come up with a plan to turn control of the ship over to the  computer, which no one is really having any part of. Not Riker, not Picard, and not even Geordi. When Geordi comes up with another plan, one that puts the risk in the hands of human beings rather than the computer. With a single burst from the engines before the boobytrap can use that power against them, they should be able to escape. Geordi offers to take the helm and solidify his rightful position as the episode's hero.

Except...

Except Picard (or possibly Stewart) decides he needs to be hero and takes the helm instead. He has to be the one who leads the Enterpise crew to safety. When things go south in Geordi's plan, Picard pulls a maneuver that neither Geordi, Data, nor anyone else with a basic understanding of physics sees coming. Using the gravitational pull of a nearby asteroid, Picard slowly slingshots them out of range of the booby trap. There's a fantastic moment when Data congratulates Picard on his cleverness, and he does so with both surprise and not a small amount of patronization.

The episode ends with a bit of a mixed message. Goerdi says goodbye to the Dr. Brahms hologram with a speech about how it's great to have technology, but we can't entirely rely on it. It can't replace the human factor. Then, in complete contrast to that, he gives her the aforementioned goodbye kiss. Through out the first act, Geordi longs for a connection with another person. He comes across as a little desperate. Then, that need is then fulfilled with a computer's interpretation of a person.

There's a great callback episode to this one, where Geordi meets the Real Dr. Brahms, and she discovers the holodeck program, and the awkwardness ensues. It's portrayed as an invasion. A violation of her as a person. And Geordi has to reconcile his emotional connection to an interpretation of a person, with the actual person.



Next up, we're putting James T. Kirk up for a court martial in the appropriately named Court Martial.

I'm sure it'll turn out fine.

Monday, December 1, 2014

#91, The Killing Game, Voyager, Season 4, Episodes 18 & 19

Don't worry, folks, it all makes sense in the end. Kinda? 
I have to be honest. I'm not 100% sure where to start with this episode. The two-part Killing Game begins in the middle,  so let's start there. A very Janeway-looking Klingon grunting and fighting off a Hirogen — one of Voyager's attempts at making their own Klingons — dressed as a Klingon warrior.

Klinganeway is wounded and it's quickly revealed that it's part of a simulation. The Hirgoen have taken Voyager, and turned the entire ship into a holodeck hunting ground so that they can practice their skills in a number of different scenarios using the Voyager crew as their prey. Memories wiped and placed into these scenarios with no knowledge of self, the crew fight for their lives, again and again. Only to be stabbed, broken, shot and stitched back together so they can do it again, and again, and again.

If there's one and only one thing we know about the Hirogen, it's that they're driven by the thrill of the hunt. The more dangerous the prey, the greater the victory. And like the Klingons they so desperately want to be, they live their lives by a code of honor. The hunt for them is more than a means of proving themselves as warriors, it's the cornerstone of their civilization. It's what drives their exploration, their technology, and their culture.

And what we have is a Hirogen Commander who's thinking about the future. He's identified that his people are in decline. They've stretched their empire as far as they can. Hunted species to extinction in their quest for the hunt. They have entire generations who strive for nothing but tracking prey. In short, they've stagnated. And a civilization in stagnation dies. The Commander has seen this, and is looking for a new path for his people.

Once upon a time in...
     ... Nazi-Occupied France.

He's using the Voyager holotechnology and the ship's computer database to satiate his people's need to hunt and allow for the possibility of other pursuits. He fires up a program set in Nazi-oppucpied France, with the Voyager crew placed in the role of French Resistance fighters and the Hirogen as SS Officers hunting them down.

So, the choice of a World War II scenario to test his men is an interesting one. And by interesting, I mean it seems entirely arbitrary. Like an excuse to mashup aliens and Nazi uniforms. He constantly has to remind his men to 'play the game' instead of resorting to their predatory nature. But why? If there's a direct metaphor between the Hirogen and the Third Reich, I can't quite put my finger on it. The Commander, by his people's standards, is progressive. An asshat who's torturing the crew, sure, but progressive.

It's the not the first or the last time Trek has directly or indirectly addressed Nazis. The Original Series used Nazi uniforms on an alien world. Enterprise will have time travelers help Nazis take over America. And the Cardassian Occupation of Bajor, introduced in the Next Generation and explored more fully in Deep Space Nine, is a direct metaphor for the horrors of WWII.

It's never explained why he chose this program. What he wanted to prove to his men with it. And even the Nazis within the program question the Commanders devotion to the mission of the 'Master Race.' Then, what's the point here? That myopic vision cannot be sustained? That blind devotion to a set of flawed ideals is futile? I'm not 100% sure. And it's bugging me.

"What's the point? How about the point my shoulder pads?" — Janeway 
While Janeway (who, once again, rocks ginormous shoulder pads) and crew regain their personalities thanks to the Doctor, they retake the ship and stop the Hirogen with holodeck characters from other simulations. WWII soldiers fighting alongside Klingon warriors in the corridors of the ship to take Voyager back from the invaders.

While its message may be a bit muddy, erring more on adventure than a moral lesson, this is the type of episode that only Voyager could attempt with a straight face.

Kinda.

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Next up, Geordi falls for a holodeck physicist in 'The Booby Trap.'

The title is not what it sound like.