Showing posts with label Season 6. Show all posts
Showing posts with label Season 6. Show all posts

Saturday, May 9, 2015

#86, Memorial, Voyager, Season 6, Episdoe 14

It's been too long since I journeyed — trekked if you will — back to the Delta Quadrant. I realize now that it's been a while since my last trek-realted post, and for that, I apologize, dear readers. But life gets in the way. Work took a weird turn. I directed a web series due out next month, Assassin Nine and have been busy in post. Designed a card game. Had to vent about Batman V Superman: Dawn if Justice. Which brings me to 'Memorial,' and my general dereliction of duty. But now, I'm back to it, with the latest in the Top 100 episodes of Trek according to io9 fan poll.

I had watched 'Memorial' weeks ago when I first set down to write this entry, and, well, nothing stuck. This is the second time I've watched a Voyager episode in this countdown and came away going, "Yeah, okay, fine, whatever, that happened." So, for a second time, I had to wonder if there's something in this episode that I missed. And as it gnawed at me -- what's the deal with this episode, why have fans dubbed it worthy to be on this list -- I think the point of the episode is that sometimes there is no clear answer. Voyager takes on a heavy, complex topic, but because this is a space-adventure show, it comes at it a bit sideways.

"Ugh, get on with it, already. Seriously." — Tom Paris

Tom, Harry, Chakotay and Neelix are returning from a weeks-long mission aboard the Delta Flyer. When they return to the ship they start having vivid and violent dreams about an armed, alien conflict, where they were participants. These visions go from being dreams to waking nightmares where the characters can't tell the dream from reality. Tom has a breakdown in his quarters. Neelix takes his goddaughter hostage in the mess hall. And the whatever-it-is starts to spread throughout the crew. Nightmares and visions of a way no one had fought. Even Janeway starts to feel the effects of the dreams.

As they follow the mystery and backtrack the Flyer's path, they discover an alien beacon, showing a massacre from their history with the events beamed directly into passerby's brains. They find an alien obelisk on a planet, a memorial to the event that happened centuries ago. Anyone in range relives the firefight, so that it's never forgotten.

The show tries to dive into the moral complexity of war. Showing a military police action forcibly removing colonists from their homes, and things get out of hand. The colonists fight back and someone opens fire and violent higgledy-piggeldy ensues. Other than the commander of the military rigidly following orders (which those types are wont to do) and being a dick about it, there's no clear right or wrong here. It's just people caught in the middle of a difficult situation that has spiraled out of control.

Through the characters, they explore PTSD, with Tom, Neelix, and Chakotay playing the roles of soldiers retuning from duty and trying to re-assimilate back to normal life. Tom comes home to his wife, who greets hm with beer, popcorn and television (literally). They fight. Harry returns to work, and finds tasks that should have been routine, horrifying. Neelix has a complete psychotic break and takes the aforementioned hostage, forever changing his relationship with his goddaughter, Naomi. All of this is pretty heavy stuff coming from a show with space lasers, a woman in a silver catsuit, and a Neelix.

"Don't worry, Naomi! I'll protect you from the nothing!" — Neelix

Let's talk about Nelix. Much of my initial reaction to Nelix as a character was responding to his aesthetic. He, like Quark on DS9, is the alien outsider, an excuse to exposit on the state of humanity in the 24th century. Like Quark, his appearance is over-the-top, clownish among the predominantly black uniforms of the rest of the crew. Initially, I didn't care for him. His make-up and faux-hawk hair were on the side of the ridiculous. But past his leopard-goldfish-bulldog appearance, I do like the character. He's charming, optimistic, and brings a bit of color both metaphorically and physically to the show. Ethan Phillips has to do a hell of a job acting through that makeup job, and when he emotes, it can come across as silly. Not here, though. Here, his pain and fear come off as real as a man in a leopard-goldfish-bulldog mask can.

As the crew finds the obelisk, they spend a hot second wondering whether to turn it off. To prevent others from suffering the same fate as the crew. Their decision to leave it be, at first feels like a cop out. Janeway passing the moral buck because it's not her decision to make. But, it's not. And her leaving the memorial be is the right thing to do, so that the pain and loss of the massacre won't be forgotten. The episode is a bit ham-fisted, but sometimes Star Trek is what it is, a space-adventure show.

'Tricorder is reading high-doses of heavy-handed dialog. The OTN readings are off the charts." — Janeway

Star Trek likes to ask the tough questions. Memorial shows that those tough questions don't always have answers.

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Next up, we're off the Roswell, New Mexico, for one of my favorite episodes of Deep Space Nine, 'Little Green Men.'


Monday, November 24, 2014

#92, The Magnificent Ferengi, Deep Space Nine, Season 6, Episode 10

"Look, brother! Hu-mons!" — Rom

Quark lives his life by a different set of values than the rest of the DS9 regulars. His vision is clear, earn latinum by any means necessary (provided that it's not in conflict with self preservation, of course). He's constantly evaluating risk and reward for his schemes, and gets as much thrill out of the execution plans as the profit itself. He's smart. He's proud. He's a brilliant negotiator and knows the Rules of Acquisition by heart.

In the opening of this episode, he's just pulled off one of the aforementioned brilliant negotiations — piecing together bits of obscure information to learn that a merchant is hoarding precious goods to drive demand up, and uses that information to blackmail the merchant into giving him a large quantity of precious cargo. Space syrup or something. Quark's trying to celebrate by laying out his scheme in detail for anyone who will listen. But nobody's is listening. Bashir and Dax just got back from a secret behind-enemy-lines mission against the Dominion and Quark's tale of cunning and profit is overshadowed by more, shall we say, conventional acts of heroism.

In the eyes of the his people, what's he's just done is masterful. Epic. Heroic. Quark knows he's a bad ass, even if the rest of Deep Space Nine don't see it. His ego is bruised, unsure why his heroic act isn't viewed in the same light as the Starfleet covert mission. Remember when I said Quark was proud? Yeah, this starts to eat at him.

"Why won't any one take me seriously? Is is the suit made from pimp curtains? It's probably that." – Quark

Why can't the Ferengi get any respect from the Federation types? Why are they dismissed? Isn't the Ferengi Alliance an empire on par with the Klingons, the Romulans, or the Federation? So, when Quark learns that his mother has been kidnapped by the Dominion, he decides that instead of hiring alien mercenaries to pull off the rescue it should be a Ferengi-only tactical mission. Quark believes that Ferengi are every bit as formidable as the aforementioned Klingons, Romulans, and Federation. And why should be not believe that? The Ferengi are smart, cunning, ruthless, and driven with vast resources and powerful warships.

Hilarity ensues.

No, seriously, this is a fun episode. Quark puts together a rag-tag team of Ferengi warriors and his team is a mix of old and new Ferengi faces. Rom is the first to join. Nog is eager to use his Starfleet training to coordinate the military effort. There's a guy who likes explosions. Quark's cousin, I think. And their former foil, Brunt played by the great Jeffery Combs.

Together, they make an ineffectual commando team in training, so Quark relies on what the Ferengi do best. Negotiation. They decide to exchange a captured Dominion Vorta, for Quark's mother and things get complicated when they accidentally shoot their prisoner before they can make the exchange.

What's interesting here is the episode mirrors the fate for the Ferengi in the mythology of Trek.  They were supposed to be the nemesis of the Next Generation. The new Klingons. Perhaps it was their production design or their early portrayals, but as the Next Generation progressed, the Ferengi went from credible threat to cartoonish foils. And that's kind of what happens in this episode. Quark sets out to put together a team of Ferengi commandos, but it degenerates into playing for laughs as the traits of greed, self-interest and backstabbing set in.

There's a lot of things that may have been funnier on the page than in execution, but it's an amusing episode. Quark's role is as a foil and to provide an outsider's perspective on the Federation. This episode provides some much-needed comic relief in an otherwise dark time for Deep Space Nine crew. Quark, Nog and Rom are fine as flavor, but when the entire episode is Ferengi-focused like this one, it can be a bit much. It's entertaining, but not my favorite Quark-centered adventure. That's coming up later in the countdown in "Little Green Men."

Also, Iggy Pop is in this episode as a street-walking Vorta with a heart full of napalm.

The runaway son of a nuclear warp bomb.
And his performance is fantastic. So, I can't really complain about that.

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Next up, the Voyager crew are hunted for sport by alien-Nazis in the two-part "The Killing Game."