"Look, brother! Hu-mons!" — Rom |
Quark lives his life by a different set of values than the rest of the DS9 regulars. His vision is clear, earn latinum by any means necessary (provided that it's not in conflict with self preservation, of course). He's constantly evaluating risk and reward for his schemes, and gets as much thrill out of the execution plans as the profit itself. He's smart. He's proud. He's a brilliant negotiator and knows the Rules of Acquisition by heart.
In the opening of this episode, he's just pulled off one of the aforementioned brilliant negotiations — piecing together bits of obscure information to learn that a merchant is hoarding precious goods to drive demand up, and uses that information to blackmail the merchant into giving him a large quantity of precious cargo. Space syrup or something. Quark's trying to celebrate by laying out his scheme in detail for anyone who will listen. But nobody's is listening. Bashir and Dax just got back from a secret behind-enemy-lines mission against the Dominion and Quark's tale of cunning and profit is overshadowed by more, shall we say, conventional acts of heroism.
In the eyes of the his people, what's he's just done is masterful. Epic. Heroic. Quark knows he's a bad ass, even if the rest of Deep Space Nine don't see it. His ego is bruised, unsure why his heroic act isn't viewed in the same light as the Starfleet covert mission. Remember when I said Quark was proud? Yeah, this starts to eat at him.
"Why won't any one take me seriously? Is is the suit made from pimp curtains? It's probably that." – Quark |
Why can't the Ferengi get any respect from the Federation types? Why are they dismissed? Isn't the Ferengi Alliance an empire on par with the Klingons, the Romulans, or the Federation? So, when Quark learns that his mother has been kidnapped by the Dominion, he decides that instead of hiring alien mercenaries to pull off the rescue it should be a Ferengi-only tactical mission. Quark believes that Ferengi are every bit as formidable as the aforementioned Klingons, Romulans, and Federation. And why should be not believe that? The Ferengi are smart, cunning, ruthless, and driven with vast resources and powerful warships.
Hilarity ensues.
No, seriously, this is a fun episode. Quark puts together a rag-tag team of Ferengi warriors and his team is a mix of old and new Ferengi faces. Rom is the first to join. Nog is eager to use his Starfleet training to coordinate the military effort. There's a guy who likes explosions. Quark's cousin, I think. And their former foil, Brunt played by the great Jeffery Combs.
Together, they make an ineffectual commando team in training, so Quark relies on what the Ferengi do best. Negotiation. They decide to exchange a captured Dominion Vorta, for Quark's mother and things get complicated when they accidentally shoot their prisoner before they can make the exchange.
What's interesting here is the episode mirrors the fate for the Ferengi in the mythology of Trek. They were supposed to be the nemesis of the Next Generation. The new Klingons. Perhaps it was their production design or their early portrayals, but as the Next Generation progressed, the Ferengi went from credible threat to cartoonish foils. And that's kind of what happens in this episode. Quark sets out to put together a team of Ferengi commandos, but it degenerates into playing for laughs as the traits of greed, self-interest and backstabbing set in.
There's a lot of things that may have been funnier on the page than in execution, but it's an amusing episode. Quark's role is as a foil and to provide an outsider's perspective on the Federation. This episode provides some much-needed comic relief in an otherwise dark time for Deep Space Nine crew. Quark, Nog and Rom are fine as flavor, but when the entire episode is Ferengi-focused like this one, it can be a bit much. It's entertaining, but not my favorite Quark-centered adventure. That's coming up later in the countdown in "Little Green Men."
Also, Iggy Pop is in this episode as a street-walking Vorta with a heart full of napalm.
The runaway son of a nuclear warp bomb. |
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Next up, the Voyager crew are hunted for sport by alien-Nazis in the two-part "The Killing Game."